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- #LIGHTWAVE 3D PLUGINS PACK HOW TO#
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Metamorphic is a multipurpose animatable mesh sculpting and vertex map manipulation plug-in for LightWave 3D® 2019 that works in Layout, and takes full advantage of the new capabilities of the modifier stack.Solvers are included that allow for fluid simulation and smoke and fire effects. The tool kit allows for live Constructive Solid Geometry (CSG) operations, grid filtering including level set tracking, smoothing, dilation and erosion. You can now create OpenVDB grids from meshes, particles, and even the shape primitive distance estimator. New for LightWave 3D® 2019 is a set of node tools that allow OpenVDB content creation. LightWave 3D® 2018 introduced the ability to import and render an OpenVDB fog volume. The Material Tools Group has been updated with new nodes to support this capability.
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There is access to Fresnel Functions, Material Components and Material Integrators. The ability to pull materials apart and build them to your tastes is new to LightWave 3D® 2019.
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Mac UB 32 & 64-bit (courtesy of Mike Wolf) If you want to do a separate reflection or diffuse shading pass or something, you’ll have to do it manually by making special versions of your objects and scene for each pass. One downside to using instances, is that the instances do not show up in render buffers.
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It looks like the documentation on the website has been updated, so if you’ve had this plug-in a while, it might be worth going back to dpont’s site to check out the docs and download the latest version.
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The effect is like cloning your objects except that instances do not require as much RAM as your clones would, plus you won’t have hundreds or thousands of separate objects clogging up the scene editor or object lists in Layout.
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Why? Well, because it is pretty cool, and because I already have a video made showing how to get started using it.ĭP Instance is a volumetric plugin for scattering instances of objects throughout your scene. This week I’m highlighting his DP Instance plugin. Perhaps the most amazing thing is that he makes these tools available as freeware, although he does accept donations via PayPal. Some of his plug-ins allow you to do things in Lightwave that would otherwise be impossible, or at the very least, very difficult. Denis Pontonnier is well known around these parts for greatly expanding the possibilities of Lightwave.
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